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CSE 332   Multimedia Design and Development (3)

Instructor:  Glenn Blank

Current Catalog Description
Analysis, design and implementation of multimedia software, primarily for e-learning courses or training. Projects emphasize user interface design, content design with storyboards or scripts, creation of graphics, animation, audio and video materials, and software development using high level authoring tools. Prerequisite: CSE 12 or CSE 15 or ENGR 1 or consent of instructor

Textbook
R. Clark, R. Mayer, e-Learning and the Science of Instruction, 2003, Jossey-Bass/Pfeiffer.
K. Besley, S. Bhangal, and A. Farr, Foundation Macromedia Flash MX, 2002, Friends of ED.

Course Goals
 To learn the principles and practice of designing and developing multimedia e-learning.
 To learn how software engineering principles apply to multimedia e-learning.
 To learn how cognitive principles apply to the design of multimedia e-learning.
 To learn how to use widely used authoring tools (Authorware, Flash and DHTML).

Course requirements and projects (specify number of weeks on each)
Oral presentations on course-related topics(1 week)
Paper analyzing an e-learning title for cognitive principles and usability (1 week)
Small standalone piece implemented in Authorware and graphics tool (2 weeks)
Small web-oriented piece implemented with Dreamweaver and Flash (2 weeks)
Team project (analysis, UI prototype, design (script/storyboard), user observation report and final working  project and documentation (8 weeks)

Estimate CSAB Category Content
                                                                          CORE     ADVANCED
Data Structures                                                      0.5    
Computer Organization and Architecture                0.0
Algorithms Software Design                                   1.5    
Concepts of Programming Languages                     1.0  
 
Oral and Written Communications
Every student is required to submit at least  _1_  written reports (not including exams, tests, quizzes, or commented programs) of typically  __5__  pages and to make  __2__  oral presentations of typically  __10__  minutes duration each. Include only material that is graded for grammar, spelling, style, and so forth, as well as for technical content, completeness, and accuracy.

Social and Ethical Issues
Topics include project roles and team building, usability and modeling interfaces for human learners, and copyright issues.

Theoretical Content
 Roles and assembling a multimedia development team: 2 classes
 Multimedia software life cycle: 1 class
 Authoring tools: 4 classes
 User interface design: 2 classes
 Storyboards and scripting: 2 classes 
 Cognitive principles of e-learning: 4 classes
 Animation (Flash): 3 classes
 Media: sound, text, image and vide 4 classes
 Usability analysis: 1 class
 Collaborative e-learning: 1 class
 Copyright, testing and delivery: 2 classes
 
Problem Analysis and Solution Design
The team project must be an e-learning title with a well-described audience and a subject matter expert (preferably a professor or teacher outside of class). The scope of the project requires that students identify team roles and manage the software development process: project proposal, analysis, prototyping, design, implementation, testing and delivery.

 

 

 

 

 

     
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©2008 P.C. Rossin College of Engineering & Applied Science
Computer Science & Engineering, Packard Laboratory, Lehigh University, Bethlehem PA 18015