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CSE 348  AI Game Programming  (3)

Instructor:

Contemporary computer games: techniques for implementing the program controlling the computer opponent; using Artificial Intelligence in contemporary computer games to enhance the gaming experience: pathfinding and navigation systems; group movement and tactics; adaptive games, game genres, machine scripting language for game designers, and player modeling. Credit will not be given for both CSE 348 and CSE 448.  Prerequisite:  CSE 327 or CSE 340 or senior standing.
     
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Computer Science & Engineering, Packard Laboratory, Lehigh University, Bethlehem PA 18015