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CSE 348 AI Game Programming (3) Current Catalog Description Textbook
References "Game Programming Gems 2" (Game Programming Gems Series), Vol. 1, Mark DeLoura
Course Outcomes Students will have:
Relationship between Course Outcomes and Program Outcomes CSE 348 substantially supports the following program outcomes (in parenthesis I describe the course outcomes that support the program outcomes): C. An ability to design, implement, and evaluate a computer-based system (supported by course outcomes 1,2,3, and 4). I. An ability to use current techniques, skills, and tools necessary for computing practices (supported by course outcomes 1,2,3,and 4). J. An ability to apply mathematical foundations, algorithmic principles, and computer science theory in the modeling and design of computer-based systems in a way that demonstrates comprehension of the tradeoffs involved in design choices (supported by course outcome 5). K. An ability to apply design and development principles in the construction of software systems of varying complexity (supported by course outcome 5).
Prerequisite by Topic 1. Good programming skills 2. Understanding of basic notions of moder AI Major Topics Covered in the Course Assessment Plan for the Course The students are given 4 programming projects; one for each of the first four course outcomes. There is a final exam which tests the fifth course outcome. How Data in the Course are Used to Assess Program Outcomes:(unless adequately covered already in the assessment discussion under Criterion 4). Each semester I include the above data from the assessment plan for the course in my self-assessment of the course. This report is reviewed, in turn, by the Curriculum Committee.
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