CSE 42 Principles of Computer Game Design (3)
Instructor: Hector Munoz-Avila
Current Catalog Description
Modern topics on game design: Finite State Machines, iterative design process, systems and interactivity, designing rules for digital games, emergence in games, games of Schemas of Uncertainty, games as Information Theory Schemas, games as Information Systems, games as Cybernetic Systems. The course does not count as a technical elective for majors in Computer Science, Computer Science and Business, or Computer Engineering. Prerequisites: none.